Elite Control: Difference between revisions
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'''Elite Control''' is a room in the Phazon Mines region of Metroid Prime. | {{Connecting Rooms|rooms=[[Elite Control Access]]</br>[[Maintenance Tunnel]]</br>[[Ventilation Shaft (Phazon Mines)|Ventilation Shaft]]}}'''Elite Control''' is a room located in the [[Phazon Mines]] region of [[Metroid Prime]]. It is where Samus encounters the first [[Elite Pirate]] in the game's standard route. The elite pirate is activated by a trigger that is in front of the section of the room leading to [[Elite Control Access]]. Once activated, a forcefield appears that blocks the way to the room, and the room must either be reloaded or the fight be dealt with in order to make this forcefield disappear. Dealing with the Elite Pirate fight also makes the two forcefields on the other side of the room disappear, and alerts the Ice Troopers above. Additionally, the forcefield that blocks access to [[Ventilation Shaft (Phazon Mines)|Ventilation Shaft]] must be deactivated using the scan visor. | ||
{{ | ==General Information== | ||
{{Layer Info|layers=Default</br>1st Pass Enemy_Elite_Turrets_Pirates</br>3rd metroid pass</br>2nd pass Enemy_Ninja_Pirates</br>load_memory_test</br>Don't load}} | |||
Defeating the [[Elite Pirate]] in this room disables layer "1st Pass Enemy_Elite_Turrets_Pirates" and enables layer "2nd pass Enemy_Ninja_Pirates". | |||
Although it doesn't seem to change anything in these rooms, the following rooms have layers changed by defeating the Elite Pirate in Elite Control: | |||
* [[Control Tower]] - Disables layer "2nd Pass Enemy - Flying" and enables layer "3rd pass enemy - Elite". | |||
* [[Research Lab Hydra]] - Enables layer "3rd pass Enemy - Elite". | |||
==Elite Pirate Skip== | |||
It is possible to skip the Elite Pirate fight by making a series of jumps that leads to the upper levels of the room. Worth noting is that since the Ice Troopers only get alerted to Samus' presence when the fight is over, so unless you shoot them, they won't attack Samus whatsoever. The video below demonstrates two popular strategies for performing this skip: | |||
*On the left is the more beginner friendly method which involves jumping to a spot to Samus' left, then jumping onto the turbine, then onto the bridge. | |||
*On the right is a more difficult, but slightly faster method known as the "Pirate Hop", known as such due to taking advantage of the standable collision of the pirate itself. After landing on the pirate, jump on the turbine to the right, which will also lead to the bridge. | |||
{{#ev:youtube|https://www.youtube.com/watch?v=yg33oEwJAZ8}} | |||
===Low%=== | |||
TODO: Description | |||
{{#ev:youtube|https://www.youtube.com/watch?v=YofCdFXn_2o}} | |||
==Elite Pirate Trigger Skip== | |||
[[File:EliteControlFightTrigger.PNG|thumb|300px|Touching this blue region activates the Elite Pirate breakout in this room. The blue region is not flush with the wall and forcefield behind it.]] | |||
Separately from the above, it is possible to avoid the trigger that activates the Elite Pirate fight if entering the room from either Ventilation Shaft or [[Maintenance Tunnel]]. Jump onto the standable spot nearest to Elite Control Access and perform a [[Space Jump Boots|Space Jump]] in place. Once at a certain height, move forward and hug the wall above the section that leads to Elite Control Access. If successful, you will slip through the gap and avoid hitting the trigger. | |||
{{#ev:youtube|https://www.youtube.com/watch?v=rkmgnXzeYb8}} | |||
==Elite Control Tutorial by Tom Lube== | |||
{{#ev:youtube|https://www.youtube.com/watch?v=8NjuKRJB5fQ}} | |||
[[Category:Rooms in Metroid Prime]] | [[Category:Rooms in Metroid Prime]] | ||
[[Category:Phazon Mines]] | [[Category:Phazon Mines]] |
Latest revision as of 05:54, 20 February 2024
Connecting Rooms | ||
Elite Control Access Maintenance Tunnel Ventilation Shaft |
Elite Control is a room located in the Phazon Mines region of Metroid Prime. It is where Samus encounters the first Elite Pirate in the game's standard route. The elite pirate is activated by a trigger that is in front of the section of the room leading to Elite Control Access. Once activated, a forcefield appears that blocks the way to the room, and the room must either be reloaded or the fight be dealt with in order to make this forcefield disappear. Dealing with the Elite Pirate fight also makes the two forcefields on the other side of the room disappear, and alerts the Ice Troopers above. Additionally, the forcefield that blocks access to Ventilation Shaft must be deactivated using the scan visor.
General Information
Room Layer Information |
---|
Default 1st Pass Enemy_Elite_Turrets_Pirates 3rd metroid pass 2nd pass Enemy_Ninja_Pirates load_memory_test Don't load |
Defeating the Elite Pirate in this room disables layer "1st Pass Enemy_Elite_Turrets_Pirates" and enables layer "2nd pass Enemy_Ninja_Pirates".
Although it doesn't seem to change anything in these rooms, the following rooms have layers changed by defeating the Elite Pirate in Elite Control:
- Control Tower - Disables layer "2nd Pass Enemy - Flying" and enables layer "3rd pass enemy - Elite".
- Research Lab Hydra - Enables layer "3rd pass Enemy - Elite".
Elite Pirate Skip
It is possible to skip the Elite Pirate fight by making a series of jumps that leads to the upper levels of the room. Worth noting is that since the Ice Troopers only get alerted to Samus' presence when the fight is over, so unless you shoot them, they won't attack Samus whatsoever. The video below demonstrates two popular strategies for performing this skip:
- On the left is the more beginner friendly method which involves jumping to a spot to Samus' left, then jumping onto the turbine, then onto the bridge.
- On the right is a more difficult, but slightly faster method known as the "Pirate Hop", known as such due to taking advantage of the standable collision of the pirate itself. After landing on the pirate, jump on the turbine to the right, which will also lead to the bridge.
Low%
TODO: Description
Elite Pirate Trigger Skip
Separately from the above, it is possible to avoid the trigger that activates the Elite Pirate fight if entering the room from either Ventilation Shaft or Maintenance Tunnel. Jump onto the standable spot nearest to Elite Control Access and perform a Space Jump in place. Once at a certain height, move forward and hug the wall above the section that leads to Elite Control Access. If successful, you will slip through the gap and avoid hitting the trigger.