Great Tree Chamber: Difference between revisions

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{{#ev:youtube|https://www.youtube.com/watch?v=R0nt2-XDqWs}}
{{#ev:youtube|https://www.youtube.com/watch?v=R0nt2-XDqWs}}
* This was secret world #39 in the original numbering scheme.
* This was secret world #39 in the original numbering scheme.
===Wii===
This method is doable on [[Metroid Prime Trilogy|Trilogy]] and can be done as part of low% runs. It starts by performing a dash into a ledgeclip [[Slope Jump]], then rubbing alongside the wall in order to get additional vertical momentum. If done properly, Samus will be able to stand on top of the room and get out of bounds.
{{#ev:youtube|https://www.youtube.com/watch?v=7vAGuwiC4sQ}}

Revision as of 19:55, 19 June 2021

Connecting Rooms
Great Tree Hall

Great Tree Chamber is a room located in the Tallon Overworld region of Metroid Prime. It contains a missile expansion and a Secret World.

Secret World

It is possible to get out of bounds by performing a HBJ or TBJB (Triple Bomb Jump Boost) and unmorphing at the height of the bomb jump. If successful, Samus will be standing on the edges of the room and will be able to go outside the room.

No Space Jump

This same kind of bomb jump can be done to do this SW without the Space Jump Boots, which is sometimes done in 21% runs. It is more precise than if you were to do it with SJ, but the same principle applies.

  • This was secret world #39 in the original numbering scheme.

Wii

This method is doable on Trilogy and can be done as part of low% runs. It starts by performing a dash into a ledgeclip Slope Jump, then rubbing alongside the wall in order to get additional vertical momentum. If done properly, Samus will be able to stand on top of the room and get out of bounds.