Hive Totem: Difference between revisions

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'''Hive Totem''' is a room in the Chozo Ruins region of Metroid Prime.
{{Connecting Rooms|rooms=[[Totem Access]]</br>[[Transport Access North]]}}'''Hive Totem''' is a room located in the [[Chozo Ruins]] region of [[Metroid Prime]]. The first mini-boss of the game, [[Hive Mecha]], resides here, guarding the Missile Launcher.


{{stub}}
==General Information==
{{Layer Info|layers=Default</br>1st pass</br>2nd pass</br>Normal Water</br>Poison Water}}


== Skipping Hive Mecha ==
Defeating [[Hive Mecha]] in this room disables layer "1st pass" and enables layer "2nd pass", and also changes layers in these rooms:
Hive Mecha is the second mini-boss in Chozo Ruins in which you fight during a natural route in the game. You would usually have to shoot War Wasps that are spawned via the mecha during each round, and then shoot its red eye for it to transition between each round. However, you can just skip it and grab the Missile Launcher.
* [[Nursery Access]] - Disables layer "Default Music" and enables layer "After Hive Totem".
===Requirements===
* [[Ruins Entrance]] - Disables layer "Default Music" and enables layer "After Hive Totem".
Space Jump '''AND/OR '''the ability to scan dash.
===How-to===
There are three ways of skipping the fight:


<missing video>
Defeating [[Flaahgra]] in [[Sunchamber]] disables layer "Poison Water" in this room, and enables layer "Normal Water".


#The Scan Dash - A little complicated but does not require space jump, making it efficient.
==Skipping Hive Mecha==
#The R-Jump - An intermediate level technique, it does require space jump and a little practice. This is the fastest method.
[[File:HiveTotemFightTrigger.PNG|thumb|400px|Touching the blue region causes the Hive Mecha fight to begin.]]
#Drainage Beak - This is just jumping onto the drainage beak protruding from the wall. Very easy and faster than the scan dash. It does require space jump.
 
It is possible to skip the Hive Mecha fight altogether, as there are numerous ways of avoiding the trigger. The following all assumes that you don't have the [[Space Jump Boots]], which makes skipping the fight trivial.
 
===Scan Dash Method===
By performing a [[Scan Dash]] using one of the scan points near the fight, it is possible to skip the fight entirely.
{{#ev:youtube|https://www.youtube.com/watch?v=aRwhq_0JiVE}}
 
====Wii====
An alternate dash method exists on Wii, which takes advantage of the firefly in [[Totem Access]].
{{#ev:youtube|https://www.youtube.com/watch?v=e0eoCWswr1g}}
 
===R-Jump Method===
R-Jumping will also grant you enough distance to skip the fight.
{{#ev:youtube|https://www.youtube.com/watch?v=JmzbfIMHF9I}}
 
===Precise Standing Method===
The trigger that initiates the fight is just barely small enough to not cover the entirety of the platform. Therefore, with precise movement, it is possible to skip the fight by just walking past it.
{{#ev:youtube|https://www.youtube.com/watch?v=p4PkSrkLK1Y}}
 
===Slope Jump Method===
There is a section under the acid water that can give you a [[Slope Jump]] powerful enough to jump onto the platform, even without the [[Space Jump Boots]].
{{#ev:youtube|https://www.youtube.com/watch?v=XJwkTJ4pQZQ}}
 
====Wii====
This method can also be done on Wii.
{{#ev:youtube|https://www.youtube.com/watch?v=hcosmoHiksY}}
{{#ev:youtube|https://www.youtube.com/watch?v=ZU_U8QW7nmc}}

Latest revision as of 03:24, 20 February 2024

Connecting Rooms
Totem Access
Transport Access North

Hive Totem is a room located in the Chozo Ruins region of Metroid Prime. The first mini-boss of the game, Hive Mecha, resides here, guarding the Missile Launcher.

General Information

Room Layer Information
Default
1st pass
2nd pass
Normal Water
Poison Water

Defeating Hive Mecha in this room disables layer "1st pass" and enables layer "2nd pass", and also changes layers in these rooms:

  • Nursery Access - Disables layer "Default Music" and enables layer "After Hive Totem".
  • Ruins Entrance - Disables layer "Default Music" and enables layer "After Hive Totem".

Defeating Flaahgra in Sunchamber disables layer "Poison Water" in this room, and enables layer "Normal Water".

Skipping Hive Mecha

Touching the blue region causes the Hive Mecha fight to begin.

It is possible to skip the Hive Mecha fight altogether, as there are numerous ways of avoiding the trigger. The following all assumes that you don't have the Space Jump Boots, which makes skipping the fight trivial.

Scan Dash Method

By performing a Scan Dash using one of the scan points near the fight, it is possible to skip the fight entirely.

Wii

An alternate dash method exists on Wii, which takes advantage of the firefly in Totem Access.

R-Jump Method

R-Jumping will also grant you enough distance to skip the fight.

Precise Standing Method

The trigger that initiates the fight is just barely small enough to not cover the entirety of the platform. Therefore, with precise movement, it is possible to skip the fight by just walking past it.

Slope Jump Method

There is a section under the acid water that can give you a Slope Jump powerful enough to jump onto the platform, even without the Space Jump Boots.

Wii

This method can also be done on Wii.