Hive Totem

From Metroid Prime Speedrunning Wiki
Jump to navigation Jump to search
Connecting Rooms
Totem Access
Transport Access North

Hive Totem is a room located in the Chozo Ruins region of Metroid Prime. The first mini-boss of the game, Hive Mecha, resides here, guarding the Missile Launcher.

General Information

Room Layer Information
1st pass
2nd pass
Normal Water
Poison Water

Defeating Hive Mecha in this room disables layer "1st pass" and enables layer "2nd pass", and also changes layers in these rooms:

  • Nursery Access - Disables layer "Default Music" and enables layer "After Hive Totem".
  • Ruins Entrance - Disables layer "Default Music" and enables layer "After Hive Totem".

Defeating Flaahgra in Sunchamber disables layer "Poison Water" in this room, and enables layer "Normal Water".

Skipping Hive Mecha

Touching the blue region causes the Hive Mecha fight to begin.

It is possible to skip the Hive Mecha fight altogether, as there are numerous ways of avoiding the trigger. The following all assumes that you don't have the Space Jump Boots, which makes skipping the fight trivial.

Scan Dash Method

By performing a Scan Dash using one of the scan points near the fight, it is possible to skip the fight entirely.


An alternate dash method exists on Wii, which takes advantage of the firefly in Totem Access.

R-Jump Method

R-Jumping will also grant you enough distance to skip the fight.

Precise Standing Method

The trigger that initiates the fight is just barely small enough to not cover the entirety of the platform. Therefore, with precise movement, it is possible to skip the fight by just walking past it.

Slope Jump Method

There is a section under the acid water that can give you a Slope Jump powerful enough to jump onto the platform, even without the Space Jump Boots.


This method can also be done on Wii.