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  • ==Metroid Prime 2: Echoes== In Echoes, drops occur based on what Samus has. The game performs a series of checks when spawning drops, in the follo ...
    2 KB (369 words) - 15:10, 14 September 2021
  • ...[[Dark Samus 1]] fight, which in the natural route guards access to the [[Dark Beam]], and also the [[Spider Ball]] track, which is only usable until afte ...amus Intro Cinema</br>Post Dark Samus</br>Dark Samus Death Cinema</br>Dark Samus AI</br>Gamer's Day</br>WAR CHEST}}When entering the room via [[Sand Process ...
    4 KB (699 words) - 17:05, 29 March 2021
  • ...Bog]] region of [[Metroid Prime 2: Echoes]]. It contains one of the three Dark Torvus Temple Keys. If Samus has [[Screw Attack]], it is trivial to get this item quickly. ...
    1 KB (210 words) - 18:24, 4 September 2021
  • ...She appears once the third phase of [[Emperor Ing]] has been defeated and Samus takes the energy in [[Sanctum (Sky Temple)|Sanctum]], initiating the escape ...ed with a certain part of her behavior in which she won't be responsive to Samus' missiles and won't raise her shield up, which is what delays DS4 from happ ...
    7 KB (1,195 words) - 20:14, 4 March 2021
  • ...es]] in [[Metroid Prime 2: Echoes]]. It contains a missile expansion and a dark portal leading to [[Doomed Entry]]. ...wn [[Secret World]] that can be used without the dark or light beams. Once Samus leaves the morph ball tunnel, she will trigger a cutscene that instantly ra ...
    2 KB (415 words) - 21:32, 11 November 2020
  • ...n activated, a terminal fall trigger will reduce the player's control over Samus for a short time, including removing the ability to use the L button in Ech ==Metroid Prime 2: Echoes== ...
    2 KB (263 words) - 18:14, 17 October 2020
  • ...: Echoes]]. Upon first loading the room, a cutscene will trigger that sets Samus' position to be near the portal. This happens regardless of how the room is ...e room from [[Crossroads]], it is possible to trick the game to reposition Samus to the other side. This can also be done in [[Portal Terminal]]. ...
    895 bytes (148 words) - 04:08, 3 December 2020
  • ...e Dark Trooper fights to spawn in [[Great Bridge]], [[Torvus Grove]] and [[Dark Forgotten Bridge]], adding random elements to certain 100% routes. ...does, slide along the wall until the trigger is activated. If successful, Samus will automatically be pulled in-bounds, and the Grapple Guardian fight will ...
    2 KB (328 words) - 16:54, 20 November 2021
  • ...'' is a room located in the [[Dark Agon Wastes]] region of [[Metroid Prime 2: Echoes]]. It contains a [[Power Bomb]] expansion and a [[Secret World]]. A [[Double Bomb Jump]] to the column will be able to carry Samus to [[Light Beam]] without needing the [[Space Jump Boots]]. ...
    2 KB (327 words) - 17:35, 13 December 2021
  • ...'Space Jump Boots''' are a movement upgrade in Prime games that allows for Samus to gain an extra jump while she is in the air. With the exception of low% c ...]], where the Space Jump Boots are located. By performing a [[Dash Jump]], Samus can immediately grab the item. ...
    2 KB (264 words) - 18:46, 14 September 2021
  • ...Bombs]], but can also be destroyed with [[Screw Attack]]. The game forces Samus into the [[Morph Ball]] once below the grates, but the trigger that does th ...a Screw Attack into the morph ball tunnel on the layer that doesn't force Samus to morph, it's possible to get out of bounds. ...
    978 bytes (164 words) - 16:43, 24 May 2021
  • ...Prime 2: Echoes]]. It contains a missile expansion and a portal leading to Dark Torvus. It also has a [[Secret World]]. ...get to the door to [[Abandoned Worksite]] without rotating the bridge in [[Dark Forgotten Bridge]]. There are a few ways of doing this. ...
    2 KB (298 words) - 18:42, 4 September 2021
  • ...Splinter Hive portion of the [[Temple Grounds]] region of [[Metroid Prime 2: Echoes]]. It contains a missile expansion, and is otherwise notable for be ...ting the game. However, the game actually removes all collected items from Samus' inventory during this sequence, regardless of what has been collected, mea ...
    3 KB (443 words) - 17:23, 21 October 2021
  • ...is the first appearance of Screw Attack in a 3D Metroid game and it allows Samus to cross large horizontal gaps using up to five individual Screw Attacks at In Metroid Prime 2: Echoes, Screw Attack is a required item for beating the game due to the Sc ...
    7 KB (1,225 words) - 18:43, 14 September 2021
  • ...e''' is a room located in the [[Temple Grounds]] region of [[Metroid Prime 2: Echoes]]. It has a [[Secret World]] that requires [[Screw Attack]]. ...er Info|layers=Cinematic - Exit to Sand</br>1st pass - Plat</br>2nd pass - Dark Splinters</br>Cinematic - Lower bridge</br>Cinematic - Moving Crate</br>3rd ...
    1 KB (225 words) - 17:31, 21 October 2021
  • * Furthermore, Metroid Prime counts % as what Samus has (as opposed to what she collects), so if item loss skip were still poss * Phazon Suit is required to damage Metroid Prime phase 2, but it doesn't count towards % at all. ...
    6 KB (869 words) - 18:22, 16 October 2021
  • ...at upgrades the [[Morph Ball]], allowing it to boost while on land, giving Samus a lot of speed in return. It is used in a variety of different ways, from i ...fferent direction when she is unmorphing. This is because the game updates Samus' facing angle to the direction she is rolling in when the player uses stron ...
    4 KB (636 words) - 18:33, 14 September 2021
  • ...d Prime 2: Echoes]]. It contains the Missile Launcher, the first item that Samus is intended to get in the game's intended sequence, as well as a missile ex ...se two objects will then appear permanently. This means it is possible for Samus to enter [[Sanctuary Fortress]] before even getting her first item, but unl ...
    3 KB (530 words) - 17:15, 21 October 2021
  • ...room located in the lower level of [[Dark Torvus Bog]] in [[Metroid Prime 2: Echoes]]. If Samus has [[Screw Attack]], it is possible to break the barrier that blocks acces ...
    867 bytes (140 words) - 19:25, 10 January 2021
  • ...Temple Grounds]] in which the ending takes place. In all major categories, Samus must eventually go to this portal in order to go to [[Sky Temple Gateway]]. ...1''" and it is connected to two Timer objects with a time value of 2.0 and 2.5. This crash can be avoided either by avoiding the trigger entirely, or tr ...
    944 bytes (157 words) - 22:30, 10 September 2021
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