Metroid Prime/Randomizer Dead Ends

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Here is a list of rooms where you can get stuck if you don't have the item requirements or know tricks when entering them.

Escapable Dead-Ends

Ruined Shrine (Chozo Ruins)

Requirements:

  • Missiles;
  • No Space Jump;
  • No Morph Ball.

You would normally get stuck in this room since you can't jump to the half-pipe, or use the Morph Ball tunnel.

It is possible to use scan dash jump from roots on the side of the room to escape however.

Burn Dome (Chozo Ruins)

Requirements:

  • Missiles;
  • Morph Ball;
  • No Morph Ball Bombs.

Normally, you need Morph Ball Bomb to return to Energy Core after visiting Burn Dome. However with some Wall Boosts, you can get back.

Phendrana Canyon (Phendrana Drifts)

Requirements:

  • Missiles;
  • Morph Ball;
  • Morph Ball Bomb;
  • Varia/Gravity/Phazon Suit;
  • No Boost Ball;
  • No Space Jump.

After collecting the item in this room, there's no way to get back to entrance without the Boost Ball or the Space Jump.

A method to escape is to dash jump from an enemy to the other side of the room.

Chapel of the Elders (Phendrana Drifts)

Requirements:

  • Missiles;
  • Morph Ball;
  • Morph Ball Bomb;
  • Varia/Gravity/Phazon Suit;
  • No Wave Beam.

You normally need the Wave Beam to exit this room due to the Purple Door. However, if you lay a Power Bomb next to the outside blue door, it can allow you to reopen the door after going inside without Wave Beam.

Antechamber (Chozo Ruins)

Requirements:

  • Missiles;
  • Morph Ball;
  • Morph Ball Bomb;
  • Wave Beam;
  • No Ice Beam.

Almost identical to Chapel of the Elders, but with Ice Beam instead of Wave Beam. By laying a Power Bomb next to the outside blue door, you can reopen the door after going inside.


Normal Dead Ends

Shore Tunnel (Magmoor Caverns)

Requirements:

  • Missiles;
  • Varia/Gravity/Phazon Suit;
  • Morph Ball;
  • Power Bomb;
  • No Morph Ball Bomb;
  • No Space Jump.

As soon as you go down the bridge to collect the item, you're stuck.

Plasma Processing (Magmoor Caverns)

Requirements:

  • Missiles;
  • Morph Ball;
  • Morph Ball Bombs;
  • Varia/Gravity/Phazon Suit;
  • Space Jump;
  • Wave Beam;
  • Ice Beam;
  • No Plasma Beam.

Optional:

  • Grapple Beam;
  • Boost Ball;
  • Spider Ball.

If the Plasma Beam is not located in this room, don't enter it because you won't be able to open the Red Door that shuts down behind you. Due to the outside door being a white door instead of a blue door, a similar strategy to Chapel of the Elders and Antechamber will not allow you to escape.

Sunchamber (Chozo Ruins)

If you trigger the Chozo Ghost fight trigger in Sun Tower before defeating Flaahgra, Flaahgra will not spawn anymore (even if you leave and return via Arboretum) and you will lose access to the item forever.

At the same time, you will lose access to the item in Ruined Fountain unless you use tricks, because the tainted water will never be cleansed and you won't be able to use the fountain to access the Spider Ball track.

Hydro Access Tunnel

Requirements:

  • Missiles;
  • Morph Ball;
  • Morph Ball Bombs;
  • Wave Beam;
  • Ice Beam;
  • No Gravity Suit.

If you don't have Gravity Suit, the physics in this room are weird. You will be pushed up by the air streams in the Morph Ball maze. The only way out is by knowing a very difficult trick that involves pressing up and down on the controller and releasing a Boost Ball charge with correct timing to be propelled downwards and it needs to be done in succession.