Chozo Ice Temple: Difference between revisions
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{{Connecting Rooms|rooms=[[Temple Entryway]]</br>[[Chapel Tunnel]]}}'''Chozo Ice Temple''' is a room in the [[Phendrana Drifts]] region of [[Metroid Prime]]. It contains the Artifact of Sun and is the room in which [[Wave/Sun]] is performed in speedruns, which allows runners to avoid backtracking to this room later. Otherwise, the Artifact of Sun requires the [[Plasma Beam]] to get. It also has a [[Secret World]]. | {{Connecting Rooms|rooms=[[Temple Entryway]]</br>[[Chapel Tunnel]]}}''This room has a dedicated [[Secret World]] page. For more information, see [[Chozo Ice Temple SW]].'' | ||
'''Chozo Ice Temple''' is a room located in the [[Phendrana Drifts]] region of [[Metroid Prime]]. It contains the Artifact of Sun and is the room in which [[Wave/Sun]] is performed in speedruns, which allows runners to avoid backtracking to this room later. Otherwise, the Artifact of Sun requires the [[Plasma Beam]] to get. It also has a [[Secret World]]. | |||
==General Information== | |||
{{Layer Info|layers=Default</br>Dont Load</br>Enemies 1st pass</br>Enemies 2nd pass}} | |||
Acquiring the Artifact of Sun in this room enables layer "Got Artifact 9" in [[Artifact Temple]]. | |||
==Without Space Jump== | ==Without Space Jump== |
Latest revision as of 02:52, 16 February 2024
Connecting Rooms | ||
Temple Entryway Chapel Tunnel |
This room has a dedicated Secret World page. For more information, see Chozo Ice Temple SW.
Chozo Ice Temple is a room located in the Phendrana Drifts region of Metroid Prime. It contains the Artifact of Sun and is the room in which Wave/Sun is performed in speedruns, which allows runners to avoid backtracking to this room later. Otherwise, the Artifact of Sun requires the Plasma Beam to get. It also has a Secret World.
General Information
Room Layer Information |
---|
Default Dont Load Enemies 1st pass Enemies 2nd pass |
Acquiring the Artifact of Sun in this room enables layer "Got Artifact 9" in Artifact Temple.
Without Space Jump
Getting to the top level of this room without the Space Jump Boots is required in 21%. Below are two videos illustrating two different methods of doing this.
Wii
This can also be done on Wii.
Secret World
By using the Charge Beam and a Bombu to push Samus though the ceiling, it is possible to land on the top of the room and get out of bounds.
Bombu Method
Floaty Method
It is also possible to get out of bounds here with Floaty Jump.