Frigate Crash Site: Difference between revisions
No edit summary |
|||
(5 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
'' | {{Connecting Rooms|rooms=[[Frigate Access Tunnel]]</br>[[Overgrown Cavern]]</br>[[Waterfall Cavern]]}}''This room has a dedicated [[Secret World]] page. For more information, see [[Frigate Crash Site SW]]''. | ||
== | '''Frigate Crash Site''' is a room located in the [[Tallon Overworld]] region of [[Metroid Prime]]. It contains a missile expansion. | ||
==General Information== | |||
{{Layer Info|layers=Default</br>Beetles</br>Space Pirate</br>Don't load</br>Flying Pirates}} | |||
Scaring off the passive Flying Pirates in this room and also defeating the 3 injured Space Pirates near the Frigate Access Tunnel door disables layer "Space Pirate", and enables layer "Beetles". Doing just one of those actions will not enable the "Beetles" layer which causes the Beetles and Jelzaps to spawn. | |||
* For instance, if you scare off the passive Flying Pirates without defeating the other 3 Space Pirates, upon leaving the room and returning to the reloaded Frigate Crash Site, the 2 Flying Pirates will be gone, but the 3 Space Pirates will remain. | |||
* Likewise, if you defeat the 3 Space Pirates from the Frigate Access Tunnel side of the room without scaring off the 2 Flying Pirates, upon leaving the room and returning to the reloaded Frigate Crash Site, the 3 Space Pirates will be gone, but the 2 Flying Pirates will remain. | |||
Acquiring the [[Ice Beam]] in [[Antechamber]] disables layer "Beetles" in this room, and enables layer "Flying Pirates". | |||
== Item without Space Jump or Gravity Suit == | == Item without Space Jump or Gravity Suit == | ||
Line 41: | Line 49: | ||
* It's possible to get out of bounds in this room in a TAS setting. It's unknown whether it is possible on console. | * It's possible to get out of bounds in this room in a TAS setting. It's unknown whether it is possible on console. | ||
* This was secret world #50 in the original numbering scheme. | * This was secret world #50 in the original numbering scheme. | ||
==Frigate Crash Site Item Tutorial by Bash== | |||
{{#ev:youtube|https://www.youtube.com/watch?v=WtYwdWOb1VM}} |
Latest revision as of 08:01, 15 February 2024
Connecting Rooms | ||
Frigate Access Tunnel Overgrown Cavern Waterfall Cavern |
This room has a dedicated Secret World page. For more information, see Frigate Crash Site SW.
Frigate Crash Site is a room located in the Tallon Overworld region of Metroid Prime. It contains a missile expansion.
General Information
Room Layer Information |
---|
Default Beetles Space Pirate Don't load Flying Pirates |
Scaring off the passive Flying Pirates in this room and also defeating the 3 injured Space Pirates near the Frigate Access Tunnel door disables layer "Space Pirate", and enables layer "Beetles". Doing just one of those actions will not enable the "Beetles" layer which causes the Beetles and Jelzaps to spawn.
- For instance, if you scare off the passive Flying Pirates without defeating the other 3 Space Pirates, upon leaving the room and returning to the reloaded Frigate Crash Site, the 2 Flying Pirates will be gone, but the 3 Space Pirates will remain.
- Likewise, if you defeat the 3 Space Pirates from the Frigate Access Tunnel side of the room without scaring off the 2 Flying Pirates, upon leaving the room and returning to the reloaded Frigate Crash Site, the 3 Space Pirates will be gone, but the 2 Flying Pirates will remain.
Acquiring the Ice Beam in Antechamber disables layer "Beetles" in this room, and enables layer "Flying Pirates".
Item without Space Jump or Gravity Suit
Requires:
- Missiles (to enter room)
- Morph Ball (to enter room)
- Stand on the shore and dash off of the Sap Sac
- Curve the dash forward
- Can be easier with Space Jump
Underwater Climb without Space Jump/Gravity Suit/Grapple Beam
Get to the other side of the area without Space Jump, Gravity Suit, or Grapple Beam
Requires:
- Missiles (to enter room)
- Morph Ball (to enter room)
- Perform a series of underwater ghetto jumps to climb up.
Climb to Overgrown Cavern without Space Jump
Get to Overgrown Cavern and the elevator to the back of Chozo Ruins. Used in randomizers and some any% routes.
Requires:
- Missiles (to enter room)
- Morph Ball
- Morph Ball Bombs
- Ice Beam (to enter white door)
- Jump on the boxes, then onto the rock wall
- Dash off of the grapple point and curve back
- Climb up to the flat part of the cliff
- Use a double bomb jump along the slanted rock wall and unmorph at the peak of your jump. Alternatively, use a slope jump with Space Jump
Secret World
- It's possible to get out of bounds in this room in a TAS setting. It's unknown whether it is possible on console.
- This was secret world #50 in the original numbering scheme.