Frigate Crash Site SW

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For the page of the room this is referring to, see Frigate Crash Site.

Room Scaling Method

Frigate Crash Site SW - Space Jump.

Secret World discovered by: FusionVaria & gdVertigo

Overview

TODO

Minimum Required Items
for this Secret World
Morph Ball
Morph Ball Bomb
Space Jump Boots

Infinite Boost Method

Secret World discovered by:

Overview

All setups for the Frigate Crash Site Secret World using Infinite Boost are identical once the Ice Beam door has been closed with the Map on Frigate Access Tunnel. The item variation comes from how you go about achieving the "Where's The Room" state. The easiest method is by Space Jumping. In order to WTR, Samus must leave the Door Open Trigger while remaining inside the Dock Trigger, this will close the door without transitioning the Map to Frigate Crash Site. Without Space Jump, Samus can either use a bomb jump, or the crates (which only appear once and do not come back once destroyed) to jump above the Door Open Trigger.

Setup Instructions

TODO

Space Jump Infinite Boost Variation

Frigate Crash Site SW - Infinite Boost/Space Jump.

Transition the map to Frigate Access Tunnel and then inch your way back to the other side of the door, making sure you're outside of the doorway but still inside of the Dock Trigger. Perform a single jump, followed by a very delayed Space Jump. You want to be moments away from landing when the Space Jump is initiated. If timed correctly, Samus will jump above the Door Open Trigger while remaining inside the Dock Trigger, closing the door and achieving Where's The Room state. Follow the Infinite Boost setup instructions from here.

Minimum Required Items
for this Secret World
Morph Ball
Boost Ball
Space Jump Boots
Ice Beam

NSJ Infinite Boost Variation

Frigate Crash Site SW - Infinite Boost/NSJ.

To achieve Where's The Room without Space Jump Boots, you can use a bomb jump instead. Transition the map to Frigate Access Tunnel and then inch your way back to the other side of the door, making sure you're outside of the doorway but still inside of the Dock Trigger. Morph and lay 2 bombs in an "HBJ-Rhythm", and then Unmorph. If timed and spaced correctly, Samus will land above the Ice Beam door and the Ice Beam door will close without the Map transitioning. Follow the Infinite Boost setup instructions from here.

Minimum Required Items
for this Secret World
Morph Ball
Morph Ball Bomb
Boost Ball
Ice Beam

NSJ NMBB Infinite Boost Variation

Frigate Crash Site SW - Infinite Boost/NSJ NMBB.

It is possible to achieve Where's The Room state without either Space Jump Boots or Morph Ball Bombs by using the crates in front of the Ice Beam door leading into the Crashed Frigate. Note that these crates do not respawn if destroyed, making this SW variation only possible on files which haven't destroyed them yet. You will, however, want to destroy the top create, as it gets in the way otherwise. Shoot and open the Ice Beam door and then approach it by jumping towards it's left side. Use morph ball to roll past the crates into the doorway. Transition the Map to Frigate Access Tunnel, and make your back to the tiny space on the front left of the door where you can unmorph again. Jump onto the right create without leaving the Dock Trigger, and then face towards the Ice Door and jump above it. Use a well-timed Morph Before the apex of this jump, the Morph will cut off Samus' vertical momentum, which is important. Without this Morph, Samus would jump too high and leave the Dock Trigger, transitioning the map back to Frigate Crash Site. Follow the Infinite Boost setup instructions from here.

Minimum Required Items
for this Secret World
Morph Ball
Boost Ball
Ice Beam

Flying Pirate Method (TAS only)

Frigate Crash Site SW - Flaying Pirate

when entering the room there are Flying Pirates that will fly away from the broken phazon boxes and into the sky. If entering the room from any door other than the East door from Waterfall Cavern, the trigger will be right at the edge of the water that alerts the pirates to Samus. After touching this trigger is it possible to quickly jump onto the head and ride a Flying Pirate to the first branch. Due to the path of the pirate used to get to this first branch, it will be nearly impossible to stay attached. Here, TAS switches to the other pirate using Ice Beam to freeze it long enough to switch to it's head. Due to the path of this second pirate, the only viable way of staying ontop is to morph and have the pirate rapidly throw you into the air and unmorph back on top of it. From here due to the path of the pirate it's relatively easy to stay attached. It is possible to either Ride it completely out or get thrown off early and simply climb standable collision to achieve this Secret World. It might be possible to do this without Space Jump Boots but has not been confirmed.

Minimum Required Items
for this Secret World
Space Jump Boots
Morph Ball
Ice Beam