Landing Site (Tallon Overworld): Difference between revisions
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{{Connecting Rooms|rooms=[[Alcove]]</br>[[Canyon Cavern]]</br>[[Gully]]</br>[[Temple Hall]]</br>[[Waterfall Cavern]]}}'''Landing Site''' is a room in the [[Tallon Overworld]] region of [[Metroid Prime]]. It is the first room Samus enters following the escape sequence in the [[Space Pirate Frigate]]. It also contains a missile expansion and a [[Secret World]]. | {{Connecting Rooms|rooms=[[Alcove]]</br>[[Canyon Cavern]]</br>[[Exterior Docking Hangar]]</br>[[Gully]]</br>[[Temple Hall]]</br>[[Waterfall Cavern]]}}''This room has a dedicated [[Secret World]] page. For more information, see [[Landing Site SW (Tallon Overworld)]] and [[Landing Site SW (Tallon Overworld) (Wii)]].'' | ||
'''Landing Site''' is a room located in the [[Tallon Overworld]] region of [[Metroid Prime]]. It is the first room Samus enters following the escape sequence in the [[Space Pirate Frigate]]. It also contains a missile expansion and a [[Secret World]]. | |||
==General Information== | |||
{{Layer Info|layers=Default</br>Before Flaaghra Music</br>After Flaaghra Music}} | |||
Contrary to the layer names, defeating [[Thardus]] in [[Quarantine Cave]] disables layer "Before Flaaghra Music" in this room, and enables layer "After Flaaghra Music". | |||
==Space Jump First== | ==Space Jump First== | ||
Space Jump First is one of the most important tricks in the game, as it allows for the first few areas of the run to be sped up dramatically. Obtaining Space Jump immediately opens up a ton of movement options right from the get-go and opens up a ton of routing options and sequence breaks. It is possible to do this trick from either side of the ship. | Space Jump First is one of the most important tricks in the game, as it allows for the first few areas of the run to be sped up dramatically. Obtaining Space Jump immediately opens up a ton of movement options right from the get-go and opens up a ton of routing options and sequence breaks. It is possible to do this trick from either side of the ship. | ||
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{{#ev:youtube|https://www.youtube.com/watch?v=8YN_oeYAzBg}} | {{#ev:youtube|https://www.youtube.com/watch?v=8YN_oeYAzBg}} | ||
=== | ===Seedling Dash=== | ||
For this method, simply | For this method, simply lock onto the Seedling in Temple Hall, and remain locked on while walking backwards and jumping up to the rear of the ship. Then do a dash off of the Seedling. Release the control stick once you release L. This method is done if you have a version of the game that doesn't allow for Scan Dashing, such as 0-02 or PAL. | ||
{{#ev:youtube|https://www.youtube.com/watch?v=GsX7BUuX-9s}} | |||
===Left Side=== | ===Left Side=== | ||
A much harder, | A much harder, but faster method of Space Jump First involves using the left side. | ||
{{#ev:youtube|https://www.youtube.com/watch?v=PdQSd3JcA_U}} | {{#ev:youtube|https://www.youtube.com/watch?v=PdQSd3JcA_U}} | ||
Latest revision as of 03:21, 16 February 2024
Connecting Rooms | ||
Alcove Canyon Cavern Exterior Docking Hangar Gully Temple Hall Waterfall Cavern |
This room has a dedicated Secret World page. For more information, see Landing Site SW (Tallon Overworld) and Landing Site SW (Tallon Overworld) (Wii).
Landing Site is a room located in the Tallon Overworld region of Metroid Prime. It is the first room Samus enters following the escape sequence in the Space Pirate Frigate. It also contains a missile expansion and a Secret World.
General Information
Room Layer Information |
---|
Default Before Flaaghra Music After Flaaghra Music |
Contrary to the layer names, defeating Thardus in Quarantine Cave disables layer "Before Flaaghra Music" in this room, and enables layer "After Flaaghra Music".
Space Jump First
Space Jump First is one of the most important tricks in the game, as it allows for the first few areas of the run to be sped up dramatically. Obtaining Space Jump immediately opens up a ton of movement options right from the get-go and opens up a ton of routing options and sequence breaks. It is possible to do this trick from either side of the ship.
R-Dash
This method is slightly faster than the other one as you can dash to the ledge without moving at all and keep the lock on. Lock onto the Sac by the door that leads to Artifact Temple, then dash, hold down, and hold R. make sure your inputs are done quickly. Once on the ledge, you can do more dashes at the top to save some time or simply jump across to collect Space Jump.
Seedling Dash
For this method, simply lock onto the Seedling in Temple Hall, and remain locked on while walking backwards and jumping up to the rear of the ship. Then do a dash off of the Seedling. Release the control stick once you release L. This method is done if you have a version of the game that doesn't allow for Scan Dashing, such as 0-02 or PAL.
Left Side
A much harder, but faster method of Space Jump First involves using the left side.
"Glitchless"
This variant of SJF doesn't involve performing a Scan Dash.
Trilogy (Beetle Dash Method)
TODO: Description
Trilogy (Bomb Jump Method)
TODO: Description
Space Jump First Tutorial by Bash
Ship Dash
You can dash from the ship all the way to the door near Artifact Temple. To do this, exit your ship and lock onto the piece of grass on the left of your ship. Start a dash and bend it upwards, while pressing R as soon as possible. Press and hold L for the second jump and release L like a normal L-Jump. Be sure to hold up the entire time. You can continue holding R if you wish. Just as long as you press it almost immediately it will not matter.
It is important to note that your B press is very important for this dash. Make sure you tap it for as little frames as possible.
Secret World
- Go to the door toward the Artifact Temple. Morph, and perform a 2BSJ to clear the wall to your left.
- This was secret world #24 in the original numbering scheme.