Metroid Prime/General Speed Tricks: Difference between revisions

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== General Movement ==
== General Movement ==
{{#ev:youtube|https://www.youtube.com/watch?v=AFGc8roHnvY||right|'''Fastest to Slowest''': [[Rolling]] (Bottom Right), [[L-Jumping]] (Bottom Left), [[The L Button|Holding L]] (Top Right), Walking (Top Left)|frame}}
{{#ev:youtube|https://www.youtube.com/watch?v=AFGc8roHnvY||right|'''Fastest to Slowest''': [[Rolling]] (Bottom Right), [[L-Jumping]] (Bottom Left), [[The L Button|Holding L]] (Top Right), Walking (Top Left)|frame}}
Listed are various movement forms and their speeds:
Listed are various movement forms and their speed caps:


*Standard walking (10.8)
*Standard walking (11.84)
*Walking while holding L (10.4)
*Walking while holding L (11.8)
*Dashing  
*Dashing (35+)
*Rolling
*Rolling (20)
*Boosting
*Boosting (uncapped)


Some other notes:
Some other notes:


*While you have a faster speed in general without holding L, you accelerate to that speed faster while holding the L button. (''see also'': [[The L Button]])
*While you have a faster speed in general without holding L, you accelerate to that speed faster while holding the L button. <small>(''see also'': [[The L Button]])</small>
*There is no sideways speedcap, this makes turning or moving sideways optimal.
*There is no sideways speedcap, this makes turning or moving sideways optimal.
*[[Space Jump Boots]] give you a higher vertical speedcap.
*[[Space Jump Boots]] give you a higher vertical speedcap.


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In Metroid Prime, movement is the highest priority of the game; it is very important to get the fundamentals down, as this is what helps you improve and go faster.
== Movement Techniques ==
 
=== The Basics ===
This is some of the basic tech you should get down.
* [[The L Button]]
* [[Jumping]]
* [[L-Jumping]]
* [[L-Jumping]]
* [[Slope Jump]]
* [[R-Jumping]]
* [[R-Jumping]]
* [[Bunny Hopping]]
* [[Bunny Hopping]]
 
* [[Scan Dash (Prime)|Scan Dash]]
=== Dashing ===
{|
Dashing is the second fastest form of movement and is useful in many situations.
|}
* [[Scan Dash (Prime)]]
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* [[R-Dashes]]
== Morph Ball Techniques ==
* [[Double Jump Dashes]]
* [[Instant Morph/Unmorph|Instant Unmorph]]
 
=== Morph Ball ===
Morph Ball is one of the most useful forms of movement, and is good when jumping or dashing is inconvenient.
* [[Rolling]]
* [[Boosting]]
* [[Boosting]]
* [[Bouncing]]
* [[Bomb Jump]]
* [[Instant Morph/Unmorph|Instant Unmorph]]
* [[Bomb Space Jump]]
 
|}
=== Out of Bounds ===
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Out of bounds is probably the most complicated thing in the game.  
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* [[Out of Bounds#Aether|Aether]]
== TAS Techniques ==
* [[Out of Bounds#Loading Rooms|Loading & Transitioning Rooms]]
* [[Morph Wall]]
* [[Out of Bounds#Getting Back Inbounds|Getting Back Inbounds]]
* [[Wall Cling]]
 
* [[Actionable Cutscene Bug]]
== Miscellaneous Tricks ==
 
=== Basic Tricks ===
* [[Slope Jump]]
* [[Ledge-Clip Ghetto Jump]]
* [[Ledge-Clip Ghetto Jump]]
* [[Rapid-Fire Missiles]]
{|
* [[Scan Visor Canceling]]
|}
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== Out of Bounds Techniques ==
* [[Out of Bounds|Wallcrawling]]
* [[Out of Bounds#Aether|Aether Jumping]]
|}


=== Morph Ball Tricks ===
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* [[Bomb Jump]]
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* [[Bomb Space Jump]]
== Misc ==
* [[Infinite Speed]]
* [[Infinite Speed]]
* [[Floaty Jump]]
* [[Damage Boost]]
* [[Metroid Hop]]
* [[Knockback Cancel]]
* [[Sheeglitch]]
{|
|}
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<br><br>
* [[Rapid-Fire Missiles]]
* [[Scan Visor Cancel]]
* [[Charge Storage]]
* [[Beam Visor]]
* [[Roll Shot]]
|}

Latest revision as of 04:38, 10 November 2021

General Movement

Fastest to Slowest: Rolling (Bottom Right), L-Jumping (Bottom Left), Holding L (Top Right), Walking (Top Left)

Listed are various movement forms and their speed caps:

  • Standard walking (11.84)
  • Walking while holding L (11.8)
  • Dashing (35+)
  • Rolling (20)
  • Boosting (uncapped)

Some other notes:

  • While you have a faster speed in general without holding L, you accelerate to that speed faster while holding the L button. (see also: The L Button)
  • There is no sideways speedcap, this makes turning or moving sideways optimal.
  • Space Jump Boots give you a higher vertical speedcap.

Movement Techniques

Morph Ball Techniques

TAS Techniques

Out of Bounds Techniques

Misc