Metroid Prime/General Speed Tricks: Difference between revisions
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[[ | == Movement Techniques == | ||
{{#ev:youtube|https://www.youtube.com/watch?v=AFGc8roHnvY||right|'''Fastest to Slowest''': [[Rolling]] (Bottom Right), [[L-Jumping]] (Bottom Left), [[The L Button|Holding L]] (Top Right), Walking (Top Left)|frame}} | |||
In Metroid Prime, movement is the highest priority of the game; it is very important to get the fundamentals down, as this is what helps you improve and go faster. | |||
=== | === The Basics === | ||
This is some of the basic tech you should get down. | |||
* [[The L Button]] | |||
* [[L-Jumping]] | |||
* [[R-Jumping]] | |||
* [[Bunny Hopping]] | |||
=== Dashing === | === Dashing === | ||
Dashing is the second fastest | Dashing is the second fastest form of movement and is useful in many situations. | ||
* [[Dash Jump (Prime)|Dash Jump]] | |||
* [[R-Dashes]] | |||
* [[Double Jump Dashes]] | |||
=== Morph Ball === | === Morph Ball === | ||
Morph Ball is one of the most useful forms of movement, and is good when jumping or dashing is inconvenient. | |||
* [[Rolling]] | |||
* [[Boosting]] | |||
* [[Bouncing]] | |||
* [[Instant Morph/Unmorph|Instant Unmorph]] | |||
=== | === Out of Bounds === | ||
Out of bounds is probably the most complicated thing in the game. | |||
* [[Out of Bounds#Aether|Aether]] | |||
* [[Out of Bounds#Loading Rooms|Loading & Transitioning Rooms]] | |||
* [[Out of Bounds#Getting Back Inbounds|Getting Back Inbounds]] | |||
== Miscellaneous Tricks == | |||
=== | === Basic Tricks === | ||
* [[Slope Jump]] | |||
* [[Rapid-Fire Missiles]] | |||
* [[Scan Visor Canceling]] | |||
=== | === Morph Ball Tricks === | ||
* [[Bomb Jump]] | * [[Bomb Jump]] | ||
* [[Bomb Space Jump]] | * [[Bomb Space Jump]] | ||
* [[ | * [[Infinite Speed]] | ||
Revision as of 18:00, 6 October 2020
Movement Techniques
In Metroid Prime, movement is the highest priority of the game; it is very important to get the fundamentals down, as this is what helps you improve and go faster.
The Basics
This is some of the basic tech you should get down.
Dashing
Dashing is the second fastest form of movement and is useful in many situations.
Morph Ball
Morph Ball is one of the most useful forms of movement, and is good when jumping or dashing is inconvenient.
Out of Bounds
Out of bounds is probably the most complicated thing in the game.