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'''Thardus''' is a boss located in the [[Quarantine Cave]] in Phendrana Drifts. | '''Thardus''' is a boss located in the room [[Quarantine Cave]] in the [[Phendrana Drifts]] region of [[Metroid Prime]]. Killing this boss grants access to the [[Spider Ball]]. | ||
== The Fight == | ==General Information== | ||
===Properties=== | |||
* Health: 2000 (250 per each small rock, 500 for each big rock) | |||
* Weak to [[Power Bomb|Power Bombs]] and [[Plasma Beam]] | |||
TODO: Comprehensive list of vulnerabilities | |||
==The Fight== | |||
Defeating Thardus consists of destroying each of his 7 rocks that are revealed as weak points. The order of the rocks are as follows: | Defeating Thardus consists of destroying each of his 7 rocks that are revealed as weak points. The order of the rocks are as follows: | ||
# Lower right leg | # Lower right leg | ||
Line 12: | Line 17: | ||
# Center | # Center | ||
Surrounding the arena are a set of "repulsors", essentially spherical triggers that signal to Thardus to move back into the room, as Thardus' hitbox doesn't get affected by the collision of the walls while in its rolling state. These triggers are not equally sized, which can sometimes lead to oddities where Thardus is partially [[Out of Bounds]]. | |||
Latest revision as of 19:00, 15 September 2021
Thardus is a boss located in the room Quarantine Cave in the Phendrana Drifts region of Metroid Prime. Killing this boss grants access to the Spider Ball.
General Information
Properties
- Health: 2000 (250 per each small rock, 500 for each big rock)
- Weak to Power Bombs and Plasma Beam
TODO: Comprehensive list of vulnerabilities
The Fight
Defeating Thardus consists of destroying each of his 7 rocks that are revealed as weak points. The order of the rocks are as follows:
- Lower right leg
- Lower right arm
- Lower left arm
- Upper left leg
- Biggest rock above head
- Smaller rock above head
- Center
Surrounding the arena are a set of "repulsors", essentially spherical triggers that signal to Thardus to move back into the room, as Thardus' hitbox doesn't get affected by the collision of the walls while in its rolling state. These triggers are not equally sized, which can sometimes lead to oddities where Thardus is partially Out of Bounds.