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{{Connecting Rooms|rooms=[[Shore Tunnel]]</br>[[Transport Tunnel B (Magmoor Caverns)|Transport Tunnel B]]</br>[[Warrior Shrine]]}}'''Fiery Shores''' is a room located in the [[Magmoor Caverns]] region of [[Metroid Prime]]. It contains a missile expansion. It is a long, complex room that covers a lot of horizontal distance. At both ends, there are a series of platforms that lie just above the lava, which are bridged by a couple sets of flamethrowers that are attached to the ceiling. When the flamethrowers are active, they risk pushing Samus into the lava. They can be frozen using the [[Ice Beam]], although this is slow in a speedrun setting. In the middle of the room are two main platforms which both have a [[Triclops]] circling around them. The one that is nearer to [[Shore Tunnel]] has a set of crates. These crates are useful during [[Varialess Magmoor Run|VMR]] for providing extra health. There is also another set of crates that obscures the entry to a [[Morph Ball]] sequence that leads to the missile expansion, though getting to this missile without morph ball is possible.
{{Connecting Rooms|rooms=[[Shore Tunnel]]</br>[[Transport Tunnel B (Magmoor Caverns)|Transport Tunnel B]]</br>[[Warrior Shrine]]}}''This room has a dedicated [[Secret World]] page. For more information, see [[Fiery Shores SW]].''
 
'''Fiery Shores''' is a room located in the [[Magmoor Caverns]] region of [[Metroid Prime]]. It contains a missile expansion. It is a long, complex room that covers a lot of horizontal distance. At both ends, there are a series of platforms that lie just above the lava, which are bridged by a couple sets of flamethrowers that are attached to the ceiling. When the flamethrowers are active, they risk pushing Samus into the lava. They can be frozen using the [[Ice Beam]], although this is slow in a speedrun setting. In the middle of the room are two main platforms which both have a [[Triclops]] circling around them. The one that is nearer to [[Shore Tunnel]] has a set of crates. These crates are useful during [[Varialess Magmoor Run|VMR]] for providing extra health. There is also another set of crates that obscures the entry to a [[Morph Ball]] sequence that leads to the missile expansion, though getting to this missile without morph ball is possible.


The room also has a connection to [[Warrior Shrine]], which is intended to be a one-way connection as the only way to pass through it naturally is through Warrior Shrine. However, for a [[Tool-Assisted Speedruns|TAS]], it is possible to transition into Warrior Shrine by getting the required height in Morph Ball. The main reason to do this is to obtain that room's [[Power Bomb]] expansion early.
The room also has a connection to [[Warrior Shrine]], which is intended to be a one-way connection as the only way to pass through it naturally is through Warrior Shrine. However, for a [[Tool-Assisted Speedruns|TAS]], it is possible to transition into Warrior Shrine by getting the required height in Morph Ball. The main reason to do this is to obtain that room's [[Power Bomb]] expansion early.