Metroid Quarantine B: Difference between revisions
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==General Information== | ==General Information== | ||
{{Layer Info|layers=Default</br>3rd pass Enemies</br>1st Pass</br>2nd Pass</br>Don't load</br>Metroid Bust out}} | {{Layer Info|layers=Default</br>3rd pass Enemies</br>1st Pass</br>2nd Pass</br>Don't load</br>Metroid Bust out}} | ||
Passing through this room for the first time disables layer "1st Pass" and enables layers "2nd Pass" and "Metroid Bust out". | |||
Passing through this room again later disables layer "Metroid Bust out" and enables layer "3rd pass Enemies". | |||
===Loading Trigger to Elite Quarters Access=== | ===Loading Trigger to Elite Quarters Access=== |
Latest revision as of 07:16, 16 February 2024
Connecting Rooms | ||
Elite Quarters Access Quarantine Access B Save Station Mines C |
Metroid Quarantine B, sometimes shortened to MQB, is a room located in the Phazon Mines region of Metroid Prime. It contains a missile expansion which requires the Super Missiles to get, as well as a Secret World. In all routes, this is the last major room on the way to Omega Pirate, with the last major obstacle being the pit of Phazon in the middle. There is a forcefield blocking the way which must be scanned in order to make it to the other side. It cannot be scanned from the side of the room that leads to Omega Pirate.
General Information
Room Layer Information |
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Default 3rd pass Enemies 1st Pass 2nd Pass Don't load Metroid Bust out |
Passing through this room for the first time disables layer "1st Pass" and enables layers "2nd Pass" and "Metroid Bust out".
Passing through this room again later disables layer "Metroid Bust out" and enables layer "3rd pass Enemies".
Loading Trigger to Elite Quarters Access
The video below compares two different strategies of heading to Elite Quarters Access. Because the loading trigger is situated on the ramp on the way to the door, it is better to detour to it for the room to load faster, rather than take a more direct path.
Crossing the Phazon Pit (Any%)
The Phazon pit in this room is the last major obstacle of the run before heading into the Omega Pirate boss fight. There are multiple methods of crossing the pit in a speedrun setting, as well as multiple backups and alternative strategies for different categories such as Low%.
Pirate Dash Method
Jumping from the Pit
In the Phazon pit itself, there are a number of bulbs that Samus can stand on. If she has the Space Jump Boots, she can simply stand on one of these and jump to the other end of the pit.
Reverse Pirate Dash
R-Jump Strat
This strategy doesn't involve scan dashing off of the Plasma Pirate. With proper R-Jumping, it is possible to clear the required distance.
Safety Strat
The safe strat for this room involves standing on top of the Spider Ball tracks horizontally laid near the platform, going to the platform, and then using the forcefield scan as the scan dash point.
Alternative Safety Strat
Similar to the above safety strat, but uses a different method to get onto the Spider Ball tracks.
Wii
Tutorial by East
This tutorial covers how to cross the Phazon pit in the middle of the room in a speedrun setting, as well as multiple backup strategies in case the optimal strategy fails.
Any% Strat Comparison
The video below compares four separate strats and finds that the standard method currently used by the top runners is the fastest one.
Crossing the Phazon Pit (Low%)
Your options for crossing the Phazon pit are different in Low% settings, but there are still numerous strategies available.
Low% Pirate Dash
Metroid Dash
Alternative Method
NSJ MQB Finds
Wii
Low% Strat Comparison
Segmented
Reverse MQB
Going through this room in reverse is mainly relevant for runs which don't do Early Newborn.
Wii
Bypass the Forcefield from Behind
While it isn't possible to scan the forcefield from behind, it is possible to bypass it by getting Out of Bounds and Infinite Boosting back in-bounds on the other side. The video below shows how to do this with and without the Space Jump Boots.
Secret World
There are multiple methods of getting out of bounds in this room.
Method #1
The first method is very difficult. Jump on top of the monitor closest to the pipes on top of MQB. Lock your view at the girder going horizontally across the two brownish pipes, and slowly sink down so your "L" reticle is at level with the black middle. Turn to the left and face the far corner of the monitor then do a lucky Slope Jump and try to get enough height to clear the bars.
Method #2
The other method requires you to jump on a railing above the opening to the door leading to Omega Pirate, then doing a simple L-Lock jump to the same set of pipes as in the other method.
No Space Jump
It is also possible to get out of bounds in this room without the Space Jump Boots.
Wii
Performing this Secret World on Wii requires a Bomb Space Jump.