Path of Eyes: Difference between revisions
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==No Space Jump== | ==No Space Jump== | ||
It is also possible to traverse this room without Space Jump Boots, however it requires some tricky Bomb | It is also possible to traverse this room without Space Jump Boots, however it requires some tricky [[Bomb Jump]]s and a very precise [[Bomb Space Jump]]. | ||
{{#ev:youtube|https://www.youtube.com/watch?v=CXuhD9ongbc}} | {{#ev:youtube|https://www.youtube.com/watch?v=CXuhD9ongbc}} | ||
Latest revision as of 04:58, 21 December 2020
Connecting Rooms | ||
Abandoned Base Hall of Eyes Torvus Transport Access Windchamber Gateway |
Path of Eyes is a room located in the Temple Grounds in Metroid Prime 2: Echoes. It contains an Amber Translator door and a Secret World that requires Screw Attack.
No Light Beam
Normally, you need to activate the platforms with Light Beam in order to progress, but it is possible to avoid doing this with just the Space Jump Boots. A Slope Jump is required at the midsection of the room. There is also some standable collision at the end of the room with the shallow pool which allows for Samus to cross that gap without needing Light Beam.
No Space Jump
It is also possible to traverse this room without Space Jump Boots, however it requires some tricky Bomb Jumps and a very precise Bomb Space Jump.
Secret World
By performing a Screw Attack into the morph ball tunnels, it is possible to get out of bounds.
TODO: Video