Metroid Prime/General Speed Tricks: Difference between revisions
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Listed are various movement forms and their speed caps: | Listed are various movement forms and their speed caps: | ||
*Standard walking ( | *Standard walking (11.84) | ||
*Walking while holding L ( | *Walking while holding L (11.8) | ||
*Dashing | *Dashing (35+) | ||
*Rolling | *Rolling (20) | ||
*Boosting (uncapped) | *Boosting (uncapped) | ||
Some other notes: | Some other notes: | ||
*While you have a faster speed in general without holding L, you accelerate to that speed faster while holding the L button. (''see also'': [[The L Button]]) | *While you have a faster speed in general without holding L, you accelerate to that speed faster while holding the L button. <small>(''see also'': [[The L Button]])</small> | ||
*There is no sideways speedcap, this makes turning or moving sideways optimal. | *There is no sideways speedcap, this makes turning or moving sideways optimal. | ||
*[[Space Jump Boots]] give you a higher vertical speedcap. | *[[Space Jump Boots]] give you a higher vertical speedcap. | ||
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== Movement Techniques == | == Movement Techniques == | ||
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* [[R-Jumping]] | * [[R-Jumping]] | ||
* [[Bunny Hopping]] | * [[Bunny Hopping]] | ||
* [[Scan Dash (Prime)]] | * [[Scan Dash (Prime)|Scan Dash]] | ||
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== Morph Ball Techniques == | == Morph Ball Techniques == | ||
* [[Instant Morph/Unmorph|Instant Unmorph]] | * [[Instant Morph/Unmorph|Instant Unmorph]] | ||
* [[ | * [[Boosting]] | ||
* [[Bomb Jump]] | * [[Bomb Jump]] | ||
* [[Bomb Space Jump]] | * [[Bomb Space Jump]] | ||
* [[ | |} | ||
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== TAS Techniques == | |||
* [[Morph Wall]] | |||
* [[Wall Cling]] | |||
* [[Actionable Cutscene Bug]] | |||
* [[Ledge-Clip Ghetto Jump]] | |||
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== Out of Bounds Techniques == | == Out of Bounds Techniques == | ||
* [[Out of Bounds|Wallcrawling]] | * [[Out of Bounds|Wallcrawling]] | ||
* [[Out of Bounds#Aether|Aether Jumping]] | * [[Out of Bounds#Aether|Aether Jumping]] | ||
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== Misc == | == Misc == | ||
* [[ | * [[Infinite Speed]] | ||
* [[Damage | * [[Floaty Jump]] | ||
* [[Damage Boost]] | |||
* [[Metroid Hop]] | |||
* [[Knockback Cancel]] | * [[Knockback Cancel]] | ||
* [[Sheeglitch]] | * [[Sheeglitch]] | ||
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<br><br> | |||
* [[Rapid-Fire Missiles]] | * [[Rapid-Fire Missiles]] | ||
* [[Scan Visor | * [[Scan Visor Cancel]] | ||
* [[Charge Storage]] | |||
* [[Beam Visor]] | |||
* [[Roll Shot]] | * [[Roll Shot]] | ||
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Latest revision as of 04:38, 10 November 2021
General Movement
Listed are various movement forms and their speed caps:
- Standard walking (11.84)
- Walking while holding L (11.8)
- Dashing (35+)
- Rolling (20)
- Boosting (uncapped)
Some other notes:
- While you have a faster speed in general without holding L, you accelerate to that speed faster while holding the L button. (see also: The L Button)
- There is no sideways speedcap, this makes turning or moving sideways optimal.
- Space Jump Boots give you a higher vertical speedcap.
Movement Techniques |
Morph Ball Techniques |
TAS Techniques |
Out of Bounds Techniques |
Misc |
|