Metroid Prime/General Speed Tricks: Difference between revisions
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In Metroid Prime, movement is the highest priority of the game; it is very important to get the fundamentals down, as this is what helps you improve and go faster. | In Metroid Prime, movement is the highest priority of the game; it is very important to get the fundamentals down, as this is what helps you improve and go faster. | ||
=== | == Movement Techniques == | ||
* [[Jumping]] | * [[Jumping]] | ||
* [[L-Jumping]] | * [[L-Jumping]] | ||
* [[Slope Jump]] | |||
* [[Ledge-Clip Ghetto Jump]] | |||
* [[R-Jumping]] | * [[R-Jumping]] | ||
* [[Bunny Hopping]] | * [[Bunny Hopping]] | ||
* [[Scan Dash (Prime)]] | * [[Scan Dash (Prime)]] | ||
* [[R-Dashes]] | * [[R-Dashes]] | ||
* [[Double Jump Dashes]] | * [[Double Jump Dashes]] | ||
* [[Extended Dashing]] | |||
* [[ | |||
* [[Boosting]] | * [[Boosting]] | ||
* [[Bouncing]] | * [[Bouncing]] | ||
== Morph Ball Techniques == | |||
* [[Instant Morph/Unmorph|Instant Unmorph]] | * [[Instant Morph/Unmorph|Instant Unmorph]] | ||
* [[Wall Boosting]] | |||
* [[Bomb Jump]] | |||
* [[Bomb Space Jump]] | |||
* [[Infinite Speed]] | |||
=== Out of Bounds === | === Out of Bounds === | ||
Line 45: | Line 45: | ||
* [[Out of Bounds#Getting Back Inbounds|Getting Back Inbounds]] | * [[Out of Bounds#Getting Back Inbounds|Getting Back Inbounds]] | ||
== | == Optimizations == | ||
* [[Rapid-Fire Missiles]] | * [[Rapid-Fire Missiles]] | ||
* [[Scan Visor Canceling]] | * [[Scan Visor Canceling]] | ||
Revision as of 02:27, 16 October 2021
General Movement
Listed are various movement forms and their speeds:
- Standard walking (10.8)
- Walking while holding L (10.4)
- Dashing
- Rolling
- Boosting
Some other notes:
- While you have a faster speed in general without holding L, you accelerate to that speed faster while holding the L button. (see also: The L Button)
- There is no sideways speedcap, this makes turning or moving sideways optimal.
- Space Jump Boots give you a higher vertical speedcap.
In Metroid Prime, movement is the highest priority of the game; it is very important to get the fundamentals down, as this is what helps you improve and go faster.
Movement Techniques
- Jumping
- L-Jumping
- Slope Jump
- Ledge-Clip Ghetto Jump
- R-Jumping
- Bunny Hopping
- Scan Dash (Prime)
- R-Dashes
- Double Jump Dashes
- Extended Dashing
- Boosting
- Bouncing
Morph Ball Techniques
Out of Bounds
Out of bounds is probably the most complicated thing in the game.