Dark Alpha Splinter: Difference between revisions
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'''Dark Alpha Splinter''' is a mini-boss found in [[Temple Sanctuary]] in [[List of Rooms (Echoes)#Great Temple (Sky Temple)|Great Temple]]. It guards the [[Energy Transfer Module]]. | '''Dark Alpha Splinter''' is a mini-boss found in [[Temple Sanctuary]] in [[List of Rooms (Echoes)#Great Temple (Sky Temple)|Great Temple]]. It guards the [[Energy Transfer Module]]. It first appears as a regular Alpha Splinter after a small horde of Dark Splinters is killed. When the regular Alpha Splinter reaches a certain health threshold, it will be transformed into the Dark Alpha Splinter and the health bar will appear. | ||
= General Information = | ==General Information== | ||
If the regular Alpha Splinter is killed before it has the chance to turn into Dark Alpha Splinter (using, for example, a [[Power Bomb]]) then the fight will never officially "end" and the player will have to leave the arena to continue. | |||
= Strategies = | With an item such as the [[Space Jump Boots]], skipping this boss is trivially easy to do in most categories. Leaving the room and reloading it will skip the fight at the cost of making the Energy Transfer Module unobtainable. Since [[Item Loss Skip]] is impossible to perform in 100% speedruns, this boss is mandatory in the 100% category. There is no known way to skip this fight with the item restrictions that 100% speedruns enter the fight with. | ||
== Alpha Splinter == | ===Properties=== | ||
*Health: 600 | |||
**Light Alpha Splinter has 5000 health and transitions into Dark Alpha Splinter when below 4820 health | |||
*200% weak to [[Light Beam]] and [[Sunburst]] | |||
*100% weak to [[Screw Attack]], [[Power Beam]], [[Annihilator Beam]], [[Sonic Boom]], [[Morph Ball Bomb|Morph Ball Bombs]], [[Power Bomb|Power Bombs]], [[Boost Ball]], missiles and [[Super Missiles]] | |||
*50% weak to [[Dark Beam]] and [[Darkburst]] | |||
==Strategies== | |||
===Alpha Splinter=== | |||
For this part of the fight, you just have to damage Alpha Splinter enough to trigger the Ing portal to spawn. The standard method is 4 fully charged Power shots. | For this part of the fight, you just have to damage Alpha Splinter enough to trigger the Ing portal to spawn. The standard method is 4 fully charged Power shots. | ||
== 100% == | ===100%=== | ||
* Basically, all you have to do is do a fully charged Charge Shot, then Missile. | * Basically, all you have to do is do a fully charged Charge Shot, then Missile. | ||
* Alternate these two until it's dead. | * Alternate these two until it's dead. | ||
Tip: You can eliminate the cooldown between Charge shots once during the fight if you take damage after firing the Charge shot. | Tip: You can eliminate the cooldown between Charge shots once during the fight if you take damage after firing the Charge shot. | ||
== With Power Bombs == | ===With Power Bombs=== | ||
Just lay a [[Power Bomb]] and it dies. | Just lay a [[Power Bomb]] and it dies. | ||
== Cannon Ball == | ===Cannon Ball=== | ||
Roll next to it and it dies | Roll next to it and it dies |
Latest revision as of 00:10, 22 March 2021
Dark Alpha Splinter is a mini-boss found in Temple Sanctuary in Great Temple. It guards the Energy Transfer Module. It first appears as a regular Alpha Splinter after a small horde of Dark Splinters is killed. When the regular Alpha Splinter reaches a certain health threshold, it will be transformed into the Dark Alpha Splinter and the health bar will appear.
General Information
If the regular Alpha Splinter is killed before it has the chance to turn into Dark Alpha Splinter (using, for example, a Power Bomb) then the fight will never officially "end" and the player will have to leave the arena to continue.
With an item such as the Space Jump Boots, skipping this boss is trivially easy to do in most categories. Leaving the room and reloading it will skip the fight at the cost of making the Energy Transfer Module unobtainable. Since Item Loss Skip is impossible to perform in 100% speedruns, this boss is mandatory in the 100% category. There is no known way to skip this fight with the item restrictions that 100% speedruns enter the fight with.
Properties
- Health: 600
- Light Alpha Splinter has 5000 health and transitions into Dark Alpha Splinter when below 4820 health
- 200% weak to Light Beam and Sunburst
- 100% weak to Screw Attack, Power Beam, Annihilator Beam, Sonic Boom, Morph Ball Bombs, Power Bombs, Boost Ball, missiles and Super Missiles
- 50% weak to Dark Beam and Darkburst
Strategies
Alpha Splinter
For this part of the fight, you just have to damage Alpha Splinter enough to trigger the Ing portal to spawn. The standard method is 4 fully charged Power shots.
100%
- Basically, all you have to do is do a fully charged Charge Shot, then Missile.
- Alternate these two until it's dead.
Tip: You can eliminate the cooldown between Charge shots once during the fight if you take damage after firing the Charge shot.
With Power Bombs
Just lay a Power Bomb and it dies.
Cannon Ball
Roll next to it and it dies