Metroid Prime/General Speed Tricks: Difference between revisions
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== Out of Bounds == | == Out of Bounds == | ||
* [[Out of Bounds#Aether|Aether]] | * [[Out of Bounds#Aether|Aether Jumping]] | ||
* [[Out of Bounds#Loading Rooms|Loading & Transitioning Rooms]] | * [[Out of Bounds#Loading Rooms|Loading & Transitioning Rooms]] | ||
* [[Out of Bounds#Getting Back Inbounds|Getting Back Inbounds]] | * [[Out of Bounds#Getting Back Inbounds|Getting Back Inbounds]] |
Revision as of 02:29, 16 October 2021
General Movement
Listed are various movement forms and their speeds:
- Standard walking (10.8)
- Walking while holding L (10.4)
- Dashing
- Rolling
- Boosting
Some other notes:
- While you have a faster speed in general without holding L, you accelerate to that speed faster while holding the L button. (see also: The L Button)
- There is no sideways speedcap, this makes turning or moving sideways optimal.
- Space Jump Boots give you a higher vertical speedcap.
Movement Techniques
- Jumping
- L-Jumping
- Slope Jump
- Ledge-Clip Ghetto Jump
- R-Jumping
- Bunny Hopping
- Scan Dash (Prime)
- R-Dashes
- Double Jump Dashes
- Extended Dashing
- Boosting
- Bouncing