Main Plaza
Connecting Rooms | ||
Nursery Access Piston Tunnel Plaza Access Ruined Fountain Access Ruined Shrine Access Ruins Entrance |
Main Plaza is a room located in the Chozo Ruins region of Metroid Prime. It contains three Missile Expansions and an Energy Tank.
Early Ledge Missile
Without Grapple Beam
It is possible to get the Missile Expansion on the ledge without Grapple Beam using a dash or a jump.
For the dash method, you want to stand ontop of the tree where you would normally use a Super Missile to break open. Next, lock onto the orange highlight down by the Missile door, and do a dash while bending it slightly upright.
For the jump method, simply climb to the top ledge where the Missile door lies. Simply do an R-Jump to get over. An L-Jump works as well.
Without Space Jump
Early Half-Pipe Missile
In most categories, the half-pipe missile expansion is one of the earliest items that is acquired using sequence breaks, as it avoids having to get the Missile Launcher in Hive Totem. There are many methods that can be used to obtain it, some of which are standard use in speedruns, while others are more useful in a Randomizer context.
Slope Jump Method
One of the most common methods. This requires having already grabbed the Space Jump Boots beforehand. Simply walk up the halfpipe and use Space Jump to collect it.
Bomb Jump Method
The Missile Expansion can also be collected with an HPBJ.
Morph Ball Rolling Method
This method takes advantage of the fact that Samus can get a lot of momentum from the half-pipe by morphing above the half-pipe itself, then falling into it in such a way that allows for Samus to transfer that momentum into the cavity that houses the missile without needing the Boost Ball.
Scan Dash
This method is considered TAS-only, and would only benefit low% categories where Space Jump can't be used. It is a precise Scan Dash that just barely gets enough distance and height to reach the item.
Early Energy Tank
With Space Jump, it is possible to obtain the Energy Tank in this room without having to go through Vault. Stand on the highest step by the ledge, then perform an L-Jump to get over there. It is important to note that you should re-hold L when entering the alcove.
Alternatively, you can stand on the rock that's in front of the step and hold L for the entirety of the jump. It's a little bit easier, too.
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Without Space Jump
By utilizing one of the Secret Worlds as described below, it is also possible to climb to the ceiling of the room's box and get to the Energy Tank from there.
Secret World
There are multiple methods of getting Out of Bounds in this room.
Method 1
Get up to the platform where your first missile expansion should have been grabbed. Turn around to face the grapple beam point. Look slightly to your right and you will see a red plant. Carefully jump on it. Turn around roughly 170 degrees and there should be a rather blocky part of a pillar that looks like you can jump on it. You can, so jump on it. Jump straight up and push into the wall that's to your left. You should land on another platform. Take one last jump over the wall into the secret world.
Method 2
Alternatively you can do two things. Get up to the same platform the first missile on it. This time, look towards the door where the morph ball was acquired. There should be another ubiquitous "red plant" that you can hop on. You'll need to do a Slope Jump off of the sand pile. If you make it on the plant, turn 180 and jump onto the wooden pole sticking out of the wall. Turn to your right and jump to your freedom. Otherwise, you can jump up to where the early Energy Tank is, do a crazy long L-Jump to the tree twisting out of the ground then do a Scan Dash out of the level.
This was secret world #9 in the original numbering scheme.
Energy Tank Side Method
There is another place to get out of bounds, near where the Energy Tank is. From there, jump to the branch in the distance, and then jump over the wall back where the Energy Tank is.