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  • ...the lock still being in place, and Samus will be able to move through the door and transition before she is normally supposed to. This can work in any roo ...a precise time so that it hits the door after Samus activates the cutscene trigger. ...
    2 KB (283 words) - 19:02, 25 February 2021
  • ...ar once and do not come back once destroyed) to jump above the [[Door Open Trigger]]. ...or Open Trigger]] while remaining inside the [[Dock Trigger]], closing the door and achieving Where's The Room state. Follow the Infinite Boost setup instr ...
    5 KB (926 words) - 16:57, 6 November 2021
  • ==Bypassing the Ice Beam Door== ...r that the other side of the door has been interacted with and will freely open. ...
    1 KB (196 words) - 07:28, 15 February 2024
  • ...nt to turn left to dash off of the save station's scan point to the plasma door on the right. * Shoot the door open after jumping or dashing to it, then R-jumping into a bunny hop in Crater T ...
    948 bytes (157 words) - 01:52, 14 February 2024
  • ...er the loading trigger to [[Tallon Canyon]]. While waiting for the door to open, face the angle that the Sap Sac will appear in to prepare for the next das ...
    712 bytes (113 words) - 23:32, 13 February 2024
  • ...s entirely, with no hexagonal piece still overlapping onto any part of the door. ...
    1 KB (230 words) - 16:13, 6 October 2020
  • ...ring the time it takes Subventilation Shaft Section A to load, there is an open hole leading straight out of bounds at this doorway, not blocked by anythin TODO: Add image of load trigger, add image of hole. ...
    1 KB (203 words) - 20:06, 13 February 2024
  • ...lead into a [[Morph Ball]] tunnel that leads to a trigger that unlocks the door to Central Area Transport West. It is important to not leave the room once ...ssile expansion. [[Spider Ball]] tracks lead to both the expansion and the door connecting to [[Transit Station (Sanctuary Fortress)|Transit Station]]. Und ...
    6 KB (940 words) - 16:59, 21 October 2021
  • ...ly raises a gate that blocks her from re-entering, and also closes a blast door that leads to [[Biostorage Access]]. ...is inside of. This is because when entering from that door, it activates a trigger that flags the console as being scannable. ...
    2 KB (415 words) - 21:32, 11 November 2020
  • ...Prime 2: Echoes]]. It contains an [[Energy Tank]] and consists of a large open space with three sets of containers in the middle. After defeating the flyi ...It is possible to avoid touching this trigger by hugging the area near the door, but if that fails then the pirates must be killed in order to progress. Th ...
    3 KB (478 words) - 04:32, 3 December 2020
  • ...a Power Bomb next to the outside blue door, it can allow you to reopen the door after going inside without Wave Beam. .... By laying a Power Bomb next to the outside blue door, you can reopen the door after going inside. ...
    3 KB (579 words) - 04:54, 24 February 2021
  • ...h guards the [[Dark Suit]]. Three Dark Agon keys can be used to unlock the door to the fight. ...Boss Intro Cinema</br>Boss Death Cinema</br>Dark Suit Cinema</br>Key Gate (Open)</br>Raise exit platform</br>BEFORE</br>AFTER</br>Boss Intro Controller</br ...
    1 KB (214 words) - 18:00, 21 October 2021
  • ...the time Samus returns to [[East Tower]] (assuming the [[West Tower]] load trigger is never activated). [[File:PhendranaControlTowerFightTrigger.PNG|thumb|300px|The door to West Tower seen from above. Touching any of the blue regions starts the ...
    4 KB (695 words) - 05:13, 20 February 2024
  • ...], an essential item for completing the game. The room consists of a large open space that separates both sides, bridged only by two maintenance drones tha ...laces you on the other side afterwards and you're fast enough to reach the door. ...
    4 KB (751 words) - 16:06, 21 October 2021
  • ...ng to [[Ice Ruins Access]] and scan the scan point below. This unlocks the door and Samus is intended to loop to the higher level of the room through [[Ice ...]] in [[Phendrana Canyon]], which updates this room's layer. This cutscene trigger shows [[Meta Ridley (Tallon Overworld)|Meta Ridley]] flying over the room i ...
    6 KB (969 words) - 02:55, 16 February 2024
  • ...[Ice Beam Before Flaahgra]] wallcrawl in the room [[Furnace]], the loading trigger has to be touched in order to load [[East Furnace Access]]. All rooms in Pr ...igger, quickly stand on top of the door, or stand on the other side of the door if you want to go in-bounds. ...
    13 KB (2,287 words) - 16:23, 16 October 2021
  • ...enters the room from another door and attempts to immediately activate the door to Sand Processing, they risk crashing the game. ...from the [[Dark Oasis]] portal, Samus will spawn facing backwards from the door connected to [[Sand Processing]] and will be immediately able to move. This ...
    4 KB (699 words) - 17:05, 29 March 2021
  • ...n will be covered with seemingly random triangles. You can still move, and open blue doors using bombs. Lightshow is fixed by any cutscene that reloads Sam ...lt in different outcomes. Typically Samus will "collide" with every enemy, trigger, and pickup loaded when achieving frame drag. This is most notably useful t ...
    7 KB (1,208 words) - 17:55, 13 November 2022
  • ...ly avoided by navigating outside of the room's boundaries and avoiding the trigger that initiates the fight. This skips having to collect the [[Annihilator Be ...hen successful, force your way out of bounds and hit the [[Terminal Fall]] trigger. This will respawn you inside the correct portion of [[Hive Dynamo Works]], ...
    11 KB (1,782 words) - 18:06, 4 September 2021