Watch Station: Difference between revisions
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{{Connecting Rooms|rooms=[[Aerial Training Site]]</br>[[Central Area Transport West]]</br>[[Grand Abyss]]</br>[[Sentinel's Path]]</br>[[Watch Station Access]]}}'''Watch Station''' is a room located in the [[Sanctuary Fortress]] in [[Metroid Prime 2: Echoes]]. It contains a beam ammo expansion and a [[Secret World]]. | {{Connecting Rooms|rooms=[[Aerial Training Site]]</br>[[Central Area Transport West]]</br>[[Grand Abyss]]</br>[[Sentinel's Path]]</br>[[Watch Station Access]]}}'''Watch Station''' is a room located in the [[Sanctuary Fortress]] in [[Metroid Prime 2: Echoes]]. It contains a beam ammo expansion and a [[Secret World]]. | ||
==General Information== | |||
{{Layer Info|layers=1st pass</br>2nd pass</br>AFTER</br>BEFORE}} | |||
==Opening the Gate Early== | ==Opening the Gate Early== | ||
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{{#ev:youtube|https://www.youtube.com/watch?v=n-utfrj5-oc}} | {{#ev:youtube|https://www.youtube.com/watch?v=n-utfrj5-oc}} | ||
==No Bombs== | |||
By utilizing the standable spots detailed above, it is possible to activate the bomb slot without [[Morph Ball Bomb|Morph Ball Bombs]]. This is done by shooting either [[Darkburst]] or [[Sonic Boom]] near the bomb slot and doing an [[Instant Morph/Unmorph|Instant Morph]] into the bomb slot. If done correctly, the gate will be opened like normal. | |||
{{#ev:youtube|https://www.youtube.com/watch?v=-jzu_Phf0lA}} | |||
==Secret World== | ==Secret World== | ||
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{{#ev:youtube|https://www.youtube.com/watch?v=rVJ0bb7D4QI}} | {{#ev:youtube|https://www.youtube.com/watch?v=rVJ0bb7D4QI}} | ||
===Near Central Area Transport West=== | |||
There is a small seam near the edge of the room that can be used to get out of bounds. Due to the placement of this particular SW, the only real use for it is to wallcrawl to [[Central Area Transport West]]. The process of doing this is very complex, and requires [[Screw Attack]] in order to perform it. | |||
TODO: Step by step guide of how to transition the door | |||
{{#ev:youtube|https://www.youtube.com/watch?v=9zNFYalHtxQ}} | |||
===TAS-Only Method=== | ===TAS-Only Method=== | ||
This TAS-only method of going out of bounds involves climbing up the spinning spider tracks, which become standable when at the right position. | This [[Tool-Assisted Speedruns|TAS]]-only method of going out of bounds involves climbing up the spinning spider tracks, which become standable when at the right position. | ||
{{#ev:youtube|https://www.youtube.com/watch?v=TxX39bSrIEM}} | {{#ev:youtube|https://www.youtube.com/watch?v=TxX39bSrIEM}} |
Latest revision as of 16:09, 21 October 2021
Connecting Rooms | ||
Aerial Training Site Central Area Transport West Grand Abyss Sentinel's Path Watch Station Access |
Watch Station is a room located in the Sanctuary Fortress in Metroid Prime 2: Echoes. It contains a beam ammo expansion and a Secret World.
General Information
Room Layer Information |
---|
1st pass 2nd pass AFTER BEFORE |
Opening the Gate Early
In most routes, it is required to open the gate that blocks the Dark Portal leading to Aerial Training Site. Normally, it is required to cross most of the Spider Ball tracks to activate the Bomb Slot, but by simply standing on some of the tracks, it is possible to use the bomb slot without using them at all.
Any% Method
This method is the one that is done in any% due to the route coming out of Grand Abyss.
BSJ Method
Another way to get on the Spider Ball tracks is using a Bomb Space Jump from below.
No Bombs
By utilizing the standable spots detailed above, it is possible to activate the bomb slot without Morph Ball Bombs. This is done by shooting either Darkburst or Sonic Boom near the bomb slot and doing an Instant Morph into the bomb slot. If done correctly, the gate will be opened like normal.
Secret World
Extended Dash Method
Much like with Aerial Training Site, it is possible to use an extended dash to get out of bounds while heading in the direction of Sentinel's Path. Note that the setup is slightly different since you do the dash at a lower Z position, but the general idea is the same. This is not used in speedruns, as it saves too little time to be worth doing. However, it is doable.
Near Central Area Transport West
There is a small seam near the edge of the room that can be used to get out of bounds. Due to the placement of this particular SW, the only real use for it is to wallcrawl to Central Area Transport West. The process of doing this is very complex, and requires Screw Attack in order to perform it.
TODO: Step by step guide of how to transition the door
TAS-Only Method
This TAS-only method of going out of bounds involves climbing up the spinning spider tracks, which become standable when at the right position.