Sunchamber: Difference between revisions
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{{Connecting Rooms|rooms=[[Sun Tower Access]]</br>[[Sunchamber Access]]}}''This room has a dedicated [[Secret World]] page. For more information, see [[Sunchamber SW]] and [[Sunchamber SW (Wii)]].'' | |||
== | '''Sunchamber''' is a room located in the [[Chozo Ruins]] region of [[Metroid Prime]]. The boss [[Flaahgra]] lives in this room, after which the toxic water will be purified and won't damage Samus. Defeating Flaahgra rewards the [[Varia Suit]]. The Artifact of Wild, which is guarded by three [[Chozo Ghosts]], also appears in this room after activating the trigger in [[Sun Tower]]. If this trigger is activated before first starting the Flaahgra fight, it will be permanently overridden, making Varia Suit impossible to obtain. The room also contains a [[Secret World]]. | ||
[[ | |||
* Perform a Scan-Dash, Combat-Dash or UBJ to reach the bottom part of Flaahgra's mirror. Then, | ==General Information== | ||
{{Layer Info|layers=Default</br>1st Pass Enemies</br>2nd Pass Enemies</br>Flaahgrah Defeated</br>Easy Flaahgrah Killer</br>Don't Load</br>Artifact}} | |||
Despite that the boss' name is spelt Flaahgra, the internal layer names spell it as Flaahgrah. | |||
Defeating [[Flaahgra]] here disables layer "1st Pass Enemies" and enables layer "Flaahgra Defeated" in this room. It also affects the following rooms: | |||
* [[Sunchamber Lobby]] - Disables layer "Before Flaaghra". | |||
* [[Ruined Shrine (Chozo Ruins)|Ruined Shrine]] - Disables layer "Second Pass" and enables layer "2 1/2 Pass BETA BEETLE". | |||
* [[Main Plaza]] - Disables layer "First Pass" and enables layer "Second Pass". | |||
* [[Meditation Fountain]] - Disables layer "Poison Water" and enables layer "Clean Water". | |||
* [[Arboretum]] - Disables layer "Poison Water" and enables layer "Normal water". | |||
* [[Watery Hall]] - Disables layer "Poison Water" and enables layer "Normal Water". | |||
* [[Ruined Fountain]] - Disables layer "Poison Water" and enables layer "Clean". | |||
* [[Ruined Gallery]] - Disables layer "Poison Water" and enables layer "Normal Water". | |||
* [[Totem Access]] - Disables layer "Poison Water" and enables layer "Clean Water". | |||
* [[Burn Dome]] - Disables layer "Poison Water" and enables layer "Normal Water". | |||
* [[Gathering Hall (Chozo Ruins)|Gathering Hall]] - Disables layer "Poison Water" and enables layer "Clean Water". | |||
* [[Energy Core]] - Disables layer "Poison Water" and enables layer "Clean Water". | |||
* [[Watery Hall Access]] - Disables layer "Poison Water" and enables layer "Clean Water". | |||
* [[Hive Totem]] - Disables layer "Poison Water" and enables layer "Normal Water". | |||
Passing through the trigger that is part of the way down the shaft in [[Sun Tower]] disables layer "1st Pass Enemies" in this room, and enables layers "2nd Pass Enemies" and "Artifact". | |||
Defeating the [[Chozo Ghosts]] disables layer "2nd Pass Enemies". | |||
Collecting the Artifact of Wild disables layer "Artifact" in this room and enables layer "Got Artifact 4" in [[Artifact Temple]]. | |||
==Artifact of Wild Cutscene Comparison== | |||
The cutscene that occurs when picking up the Artifact of Wild can be skipped. However, doing so loses a small amount of in-game time (over half a second), as the comparison video below shows. | |||
{{#ev:youtube|https://www.youtube.com/watch?v=vGfX4brD8Nk}} | |||
==Secret World== | |||
* Perform a Scan-Dash, Combat-Dash or UBJ to reach the bottom part of Flaahgra's mirror. Then, perform a Slope Jump or an impressive-looking DBJ to make it onto the top of the mirror. Turn towards the outside of the map and walk out through the convenient hole. | |||
* This was secret world #32 in the original numbering scheme. | * This was secret world #32 in the original numbering scheme. | ||
{{#ev:youtube|https://www.youtube.com/watch?v=xwlLCLbudgc}} | |||
===Wii=== | |||
This SW can also be done on the [[Metroid Prime Trilogy|Trilogy]] version of the game. | |||
{{#ev:youtube|https://www.youtube.com/watch?v=lom8psoeDSA}} | |||
[[Category:Rooms in Metroid Prime]] | [[Category:Rooms in Metroid Prime]] | ||
[[Category:Rooms with Secret Worlds]] | [[Category:Rooms with Secret Worlds]] | ||
[[Category:Chozo Ruins]] | [[Category:Chozo Ruins]] | ||
===With Power Bombs=== | |||
TODO: Description, use cases | |||
{{#ev:youtube|https://www.youtube.com/watch?v=rmOswaY2Hdw}} |
Latest revision as of 07:06, 15 February 2024
Connecting Rooms | ||
Sun Tower Access Sunchamber Access |
This room has a dedicated Secret World page. For more information, see Sunchamber SW and Sunchamber SW (Wii).
Sunchamber is a room located in the Chozo Ruins region of Metroid Prime. The boss Flaahgra lives in this room, after which the toxic water will be purified and won't damage Samus. Defeating Flaahgra rewards the Varia Suit. The Artifact of Wild, which is guarded by three Chozo Ghosts, also appears in this room after activating the trigger in Sun Tower. If this trigger is activated before first starting the Flaahgra fight, it will be permanently overridden, making Varia Suit impossible to obtain. The room also contains a Secret World.
General Information
Room Layer Information |
---|
Default 1st Pass Enemies 2nd Pass Enemies Flaahgrah Defeated Easy Flaahgrah Killer Don't Load Artifact |
Despite that the boss' name is spelt Flaahgra, the internal layer names spell it as Flaahgrah.
Defeating Flaahgra here disables layer "1st Pass Enemies" and enables layer "Flaahgra Defeated" in this room. It also affects the following rooms:
- Sunchamber Lobby - Disables layer "Before Flaaghra".
- Ruined Shrine - Disables layer "Second Pass" and enables layer "2 1/2 Pass BETA BEETLE".
- Main Plaza - Disables layer "First Pass" and enables layer "Second Pass".
- Meditation Fountain - Disables layer "Poison Water" and enables layer "Clean Water".
- Arboretum - Disables layer "Poison Water" and enables layer "Normal water".
- Watery Hall - Disables layer "Poison Water" and enables layer "Normal Water".
- Ruined Fountain - Disables layer "Poison Water" and enables layer "Clean".
- Ruined Gallery - Disables layer "Poison Water" and enables layer "Normal Water".
- Totem Access - Disables layer "Poison Water" and enables layer "Clean Water".
- Burn Dome - Disables layer "Poison Water" and enables layer "Normal Water".
- Gathering Hall - Disables layer "Poison Water" and enables layer "Clean Water".
- Energy Core - Disables layer "Poison Water" and enables layer "Clean Water".
- Watery Hall Access - Disables layer "Poison Water" and enables layer "Clean Water".
- Hive Totem - Disables layer "Poison Water" and enables layer "Normal Water".
Passing through the trigger that is part of the way down the shaft in Sun Tower disables layer "1st Pass Enemies" in this room, and enables layers "2nd Pass Enemies" and "Artifact".
Defeating the Chozo Ghosts disables layer "2nd Pass Enemies".
Collecting the Artifact of Wild disables layer "Artifact" in this room and enables layer "Got Artifact 4" in Artifact Temple.
Artifact of Wild Cutscene Comparison
The cutscene that occurs when picking up the Artifact of Wild can be skipped. However, doing so loses a small amount of in-game time (over half a second), as the comparison video below shows.
Secret World
- Perform a Scan-Dash, Combat-Dash or UBJ to reach the bottom part of Flaahgra's mirror. Then, perform a Slope Jump or an impressive-looking DBJ to make it onto the top of the mirror. Turn towards the outside of the map and walk out through the convenient hole.
- This was secret world #32 in the original numbering scheme.
Wii
This SW can also be done on the Trilogy version of the game.
With Power Bombs
TODO: Description, use cases